Restrictions related to the possibility to randomise the elements, possibility to process edges and abilities to limit an area with other tools, except for the physical cut-offs of a surface. ![]() Possibility to literally not limit duplicating of elements.Īutomatic deformation of objects in accordance with the shape of the surface The consequence of this is unique opportunity but lot of restrictions. Scatters are multiplying individual objects, but pattern is actually a 3d procedural texture. ![]() VrayPattern technology is fundamentally different from the technologies that are used in scattering. ![]() As a sample you can use any tiled geometry (or those with unobtrusive joints) VRayPattern allows to multiply geometry periodically without extra memory consumption. VRayPattern is a plug-in for 3dsmax and V-Ray.
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